One of the
stories currently up at Consumerist uses this photoshopped collage as an illustration:

Was my first thought "Oh, plastic in Hot Pockets, that's bad"?
No.
Was my first thought "Hot Pockets — ick!"
No. (That was thought
#2.)
No, my first thought was "Hey, those are
Icehouse pieces!"
Although they now seem to have repackaged it as Treehouse. And they've discontinued Zendo. Foo.
I loved Zendo, and we do have all the components needed to play. But it's one of those that's a lot more interesting and fun with more than 2 players.
The Icehouse pieces haven't come out to play for ages; when we do open the LooneyLabs bag, it tends to be for Aquarius, Fluxx, or Q-Turn. And both
Many of the interesting games did require more than two players, but there were some great ones just for two. The problem being that they were specifically for two people (Kupferkessel, Lost Cities, Mystery Rummy, TransAmerica, Schotten Totten) and could not accommodate a third. There are a few games like Samarkand and Ivanhoe that scale well between two and six people, but not many.
Fluxx seemed really neat when it came out, but lost its appeal to me after a while: I really expected a game with fluid rules, rather than a game where the rules shift within a meta-rule structure, where your chance of winning sometimes really is just a chance.
Ooh, rail games. I'd be on the monkey's side of those, having grandiose schemes to move the largest loads, only to find my tracks blocked by a single barrier or not completing the tracks in time. *sigh*
*narrows eyes speculatively*
I wonder if we were sitting across the table from each other and didn't even know it?
I would have noticed the hat, though, unless that's a daytime-only thing.